Categories
Creepy Crafts Halloween

How To Haunt Your Home Part II: Setting The Scene

Zed's Hat

By Michael Cieslak

Welcome to part two of our discussion of how to haunt your home. As noted in our first installment, we’re investigating what is required to turn your residence into something fantastically frightening for Halloween.

In terms of full disclosure, I should let you know that my own level of haunting is probably somewhere around Beginner+ to Intermediate-. I have multiple fog machines, an extensive light array, and pneumatics. I both purchase and make my own props. I do have some experience with mask creation and foam latex prop making, but not much. My soldering skills are non-existent.

Oh, you can call me Zed.

Last time around, we discussed the importance of having a centralized theme around which your haunt is based. To explore this further, why don’t we take a quick look at two of the biggest haunts in the area, Realm of Darkness and Erebus. Both are located in Pontiac, but each approaches the idea of theme in a different way.

Realm of Darkness features the classic Quest To Defeat The Wizard. Visitors are lead through a medieval castle filled with various monsters and ghouls until they reach the Wizard at the end. All of the characters and props fits this theme.

Erebus, on the other hand, tells the story of a mad scientist who creates a rift in time and space which allows all manner of horrible things to fall into our world. Using this pretense, the owners can explain areas of science fiction technology next to dinosaurs, swamps inside of a building, and zombies and madmen inhabiting the same space.

So how do you choose your theme? The easiest way to decide is think about what scares you. If there is an idea which creeps you out, odds are it will do the same to someone else. Also, take a look at what you already have purchased. If you have already started building up a supply of props, get them out and see what they have in common. You might have your answer right there.

There are a number of staples for the haunted house which you might want to invest in. These include:

Spiders and webbing — Nothing says “old and creepy” like cobwebs, and spiders rank among snakes and heights as the things most people are afraid of. Large spider webs are also readily available at Halloween stores and are an inexpensive way to start making your house look frightening. The downside to this is that everyone else on the block will have them as well. If you do go the spider route, you might want to invest in a webspinner, a simple device that is essentially a hot glue gun with a fan attachment. This blows the hot glue wherever you point it (wind permitting) and creates gorgeous spiderwebs.

Tombstones — The cemetery is a staple backdrop, whether you are featuring zombies, ghosts, skeletons, or just something eerie. They are also inexpensive, fairly easy to make, and an efficient way to make your haunt look bigger than it is. Placing large tombstones in the front of the yard and progressively smaller ones as the boneyard continues rearward will create a forced perspective effect, and the illusion that the space is much larger.

Skulls, skeletons, and bones — We’ve all got them under our skin, but for some reason people are freaked out by bones. You can use full sized skeletons as scares, skulls as background decorations, or bones in the hands of your zombies and werewolves for an added ick factor. I recommend the 4th Rate Bucky Skeleton, available from a variety of retailers, including The Skeleton Store and the Skeleton Factory. Bucky is an anatomically correct skeleton, quite sturdy (I’ve had mine for ten years or more), and it won’t break your bank.

Fog-Machines — We will go into more detail on fog machines in a later post, but they are a great way to add atmosphere.

A number of resources will help you get ideas for your haunt and in some cases learn how to make your own props.

If you are in the Metro Detroit Area, you should check out the Motor City Haunt Club. This group of haunters and horror fans meets once a month on the campus of the University of Detroit-Mercy. They discuss prop creation, lighting, sounds, fog machines, and just about everything else related to home haunting. Meetings usually feature a how-to demonstration of a Make and Take session where attendees create a prop during the meeting.

On-line Resources:
The internet is an ever-changing landscape. A number of websites devoted to home haunting are only occasionally updated, but they are plenty of archives of useful information which has already been posted. These include the Home Haunters Association, Home Haunt News, and Halloween Show.

Conventions:
Several national conventions devoted to professional Haunted Attractions can be fantastic opportunities to learn. Although some of the material may be beyond the scope of the average home haunter, there are usually also panel discussions and demonstrations which can be applied on a smaller scale. Many include a sales floor that showcases all sorts of different ghoulish goodies as well. Some of the biggest and best include HauntCon, TransWorld, the Mid-West Haunters Convention, and local favorite Great Lakes Fright Fest.

Other Materials:
I recommend the following material for anyone interested in bigger, scarier Halloween material:

Boneyard Productions DVD set: Includes Horrific Haunted House Tips, Scenery Made Easy, Scares Made Frightfully Easy, and The Official guide to Haunted House Actor Training and Operations Management.

The DC Prop Builder’s Handbook: Devious Concoctions Custom Un-Earthed Creations Volumes 1 and 2. These books are excellent resources which cover everything from corpse and coffin creation to building pneumatic lifters.

Grande Illusions: Books I & II by Savini, Tom (2013) Paperback. The master of horror make-up illustrates some of the best of his cinematic creations including behind the scenes material on how they were constructed.

Stay tuned for more tips, tricks and guidance for building your best Halloween haunt yet.

 

(Original posting here)

Categories
Creepy Crafts Halloween

How To Haunt Your Home Part I: Planning

Zed's Hat

By Michael Cieslak

My name is Zed, and I’m a professional home haunter. I’ve been approached by the Head Nightmarian to discuss the ins and outs of turning your home and/or yard into something terrifying this October.

For those unfamiliar with the term, the home haunter dwells in the middle ground between person who puts up some decorations at Halloween and the Haunted Attractions which spring up around the end of September. The typical home haunt has detailed props, some of which may use light, sound, and pneumatics to achieve their scares. Some home haunts are large enough that they rival the professionals, drawing hundreds or even thousands of people a night.

If you are thinking “this guy is talking about Halloween already?” then this post might not be for you. Everyone else, read on.

There are two schools of thought when it comes to decorating for Halloween. One type of person puts up a whole lot of scary stuff and hopes that something will give passersby the willies. I prefer an approach centered around a theme. This allows each prop to build on the one before. Having a theme also prevents you from breaking the bank by purchasing everything you think looks frightening. If you are going to be creating a terrifying circus, you have an excuse not to buy that wonderful alien prop. If you are creating a zombie-infested cemetery, you don’t need to drop any money on werewolf masks.

The first thing to do, then, is start to plan your haunt. Decide what space you are going to use. Will you be covering your entire front yard? What about the backyard? Will you be inviting people into your home? Each of these has different issues which you should address. Keep in mind that you will still need access to your domicile while the spooky decorations are up. This means that your spouse will want to get the car into the driveway, the postal carrier will need reach your mailbox, and you will probably have to leave to get groceries and go to work.

Or you could just take the last two weeks of October as your vacation.

Set up properly, your decorations can tell a story, even for people who don’t go through it. Passersby can “read” the story you have created as they walk by. When most people think about reading, they picture eyes moving left to right on the page. This may not always be the best set up. Spend a little time examining the traffic patterns, both automotive and pedestrian.

For example, there is a streetlight at the end of my block. Most of the drivers in my subdivision use it as an access point for the major roadway. This means that most of the traffic moving down my street is going north to south, or right to left in the case of my yard. For 2014’s haunt, I decided to tell the story of an alien invasion that raises the dead. The spacecraft I employed was set up to the extreme right, as far as traffic is concerned. The next section featured the aliens themselves, moving towards a cemetery to the left with the reanimated corpses.

Regardless of how big your haunt, your primary concern should be safety. We will be coming back to this topic again and again. Nothing ruins your Halloween fun like a lawsuit.

Here are some things to consider while planning your haunt:

The walking path
If you are going to have people walking on your property, make sure that the path they will be taking is well marked, even, and free of trip hazards. I have invested in outdoor Rope Lighting 100v available on-line and in just about any hardware store. These provide a clear, unbroken pathway for where you would like people to go.

The safety of your props
Another benefit of clearly marking the walking path is that it will keep people from wandering around where you don’t want them. Direct their motions, and they will never see the behind-the-scenes set-up. It will also keep anyone from damaging your props (either accidentally or through malicious vandalism).

Public thoroughfares
If you live in any well-populated residential area, the odds are there are ordinances requiring streets and sidewalks to be free of obstructions. It may look cool to have something hanging from the tree over the sidewalk, but if someone walks into it, there will be problems. A good rule of thumb is if you are required to clear it of snow, you probably can’t block it with a prop. Now is a good time to check with the local gendarme.

Safe Access
This includes making sure that people can get to your haunt without putting themselves in danger. Make sure that there is no chance that someone could get so scared that his or her only option is to run out into the street.

Additional Insurance
If you are going to have people actually enter your home, you might want to consider adding additional insurance for the nights that the haunt will be open. This is a fairly easy process, and most home owners’ insurance companies are happy to help. Hopefully you will never need to use it, but it is always better to err on the side of caution.

Next time we will explore theme further as well as detail some resources to get ideas and information on building your haunt.

(Original posting here)

Categories
Nightmares

Nightmare #369 – Full of Transformation

Metamorphosis insectorum Surinamensium LXXI by Maria Sibylla Merian (1647 – 1717)
Metamorphosis insectorum Surinamensium LXXI by Maria Sibylla Merian (1647 – 1717)

(Female, California) When I was pregnant, I had a series of bad dreams about what was going on inside me. First, I gave birth to a little stone that was only shaped like a baby, brittle and fossilized and everything a baby is not. In the next, I realized that my unborn child had somehow migrated to the outside of my body to continue its growth and was, in fact, a potato wrapped for the grocery store. I was attached to it through my navel by a tuber. I was afraid to move because I didn’t know what would happen if the tuber broke. It might kill the “baby,” or perhaps I might bleed to death. Finally, I dreamt that my baby rolled up against the outside of my belly, stretching the skin and revealing its form: it had two heads. When it was born, one head was upright on the neck, but it was defective, mostly brainless. The other head had curly blond hair and was gurgling musically with a sharp, smart look in its eye. But it erupted from the baby’s back, rooted between the shoulder blades. I was told I had to choose which head to amputate. I could keep the one that “looked right” or choose the smart head but condemn the child to a grotesquely misshapen body. What a decision I had to make.

Categories
Nightmares

Nightmare #367: Millipedes

 (Male, West Virginia)

Millipedes disgust me.  They should disgust everyone.  The name comes from the root for million. I know they don’t have millions of legs, but who could ever be comfortable with something so ambulatory and unpredictable?

People keep telling me they are slow creatures, harmless creatures, that they eat only dead and decaying plants, not living and breathing humans. But it isn’t a fear of being eaten by millipedes I have. No. It is the fear of those legs. Segments upon segments of legs, crawling ad infinitum along my face and arms. Slick exoskeletons sliding into my mouth, my nose, my ears.  No orifice is safe.

Ugh.

Categories
Nightmares

Nightmare #366: Hunting

(Male, Massachusetts) In the dream, I’m on a hunting trip with three friends: Roy, Liam, and Paul. In waking life, I’ve never actually been hunting, unless plinking a squirrel’s hindquarters with my slingshot as a kid counts. But in the dream, it feels vaguely familiar..?

Roy has brought us to a decommissioned quarry deep in the woods. We’re staying in an old cabin that seems to have served as an office for the mining company that was based here. Out of the way.

Maybe the second morning of the trip, Liam and Paul head out early. Roy and I are gearing up to head out in a different direction when Paul comes running back, out of breath and screaming that something came up out of the quarry and grabbed Liam. Something big, he says.

Roy insists that Paul take us to where he last saw Liam, but Paul flat-out refuses. “I’m not going back! We have to leave!”

Just then, we hear a cracking noise, like rocks smashing. Paul looks over his shoulder, then at us, and says something that rhymes with “no fit.”

It comes up the side of the quarry, and freezes when it sees us. It’s insectile in a way that makes me think of scorpions, spiders, and maybe crabs…with the key difference being that this thing is at least 10 feet high and half as long as a city bus. It reminds me of some creature-double-feature horror movie monster I saw as a kid – something warped by radiation or a toxic spill.

Roy stands his ground and fires while Paul and I start backpedaling. Roy’s hunting rifle is no use, though – bullets ricochet off the thing’s armor with the kind of twang I’ve previously only heard in movies. He might as well be shooting at solid rock. When it starts moving toward us, and we all turn and run.

Paul and I make it to the cabin only to realize we lost Roy: he’s gone for the Jeep instead. He’s already inside and backing down the overgrown path. Paul and I are cursing him for leaving us…but then the creature lands on the Jeep and starts peeling the sheet metal apart with giant lobster-like claws. It tears the roof off with roughly the effort it would take to open a can of Pringles. Once you pop, you just can’t—

Never mind.

The creature can’t pull wedged Roy out. So it pulls out parts of him instead. He screams and screams, and it eats him in mincing, tidy bites.

Paul and I hunker down and fortify the cabin as best we can. We take stock of our supplies. We push furniture against the windows and doors when the roof groans. The creature is finally done with Roy and has moved on for us. We keep as quiet as possible, hoping it will leave. The creaking and groaning noises eventually stop, but we’re convinced it’s still up there, waiting.

We pass a restless night, whispering escape plans back and forth. None of our ideas are very good. For every idea either of us has, the other quickly points out how it’ll get us killed. We quickly remember it was Roy who brought us here, and Roy who got the Jeep destroyed. Having someone else to blame settles us down.

Stupid, selfish, eaten Roy.

Early the next morning, I feel Paul shaking me. It’s gone, he’s saying. It has to be. It hasn’t made a noise in hours.

He wants to make a run for it. He thinks if we can make it down the trail as far as the tree-line, the creature won’t be able to follow. I think this is a stupid idea, but Paul doesn’t listen. As I’m still disentangling myself from my sleeping bag, he cracks the door, and I realize he’s not waiting around. He turns one last time, urges “Come on!”, and then he’s gone.

I expect the thing on the roof to leap down and grab him, but nothing moves up there, and I realize Paul was right. It’s gone. I’m on the threshold, about to follow, when the creature appears out of the quarry. Paul never gets to test his theory about the tree-line. He doesn’t get nearly that far.

As I slam the door, the roof groans and there is a rumble as something enormous leaps down from it: the first creature never left.

I’m numbed by the realization that there are two of these things. I understand that I’m never going to make it out of here alive. I start searching the cabin frantically, upending furniture, prying at floorboards, convinced there has to be some sort of hidden access point, an underground tunnel leading to safety. Unrealistic, but I keep looking anyway, and I’m still looking when the alarm pulls me out of that cabin.